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I found a bug.  If you try to refight the drunkard on the same save file, it's possible for the combat to be stuck in an infinite loop (you never make progress to the dead end, and the combat never progresses to the second phase no matter what choices you make or how many times you make a choice).

After taking a peek at the source, this seems to be due to the hitCount variable not being initialized at the start of this combat (meaning that its value from the previous fight gets used when the battle's fought again), and since its value is likely to be greater than 3, drunkardFightResolve falls back to its default case... which simply jumps back to drunkardFightStart unconditionally.  Inserting $hitCount=0 at the beginning of drunkardFightIntro prevents this bug from occurring.

It seems that there are a few other variables that are used without being initialized to a value (notably including temp_hp, temp_stam, and temp_lust); it may be appropriate to create a function that initializes these values (since even with my fix above, with repeated fights, the drunkard is liable to have the HP loss scene after the first choice made in the second state due to temp_hp being negative from a previous fight).

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Ya im experiencing this bug and also I cant seem to leave the tavern all i can do is sleep wake up talk to the 3 npcs and sleep again.  One other thing the "check open door" and "talk to patron" options stay on the menu even after you've made your introductions to reynold and bjorn which seems odd.

Edit:  also some text is getting cut off during interactions.  Definitely are ones during the fight drunkard scenario and when you drink with bjorn.  I tried to work around it by looking at what is said in the history but the text in the history is like overlapping the same place where text is getting cut off in the dialogue window.  I'm using the android version if its relevant

yup i'm having the same problems on the pc build, text is rendering out of the boxes and there's an infinite loop if i fight the drunkard again while sleeping.  Also does weird things when i load up old saves with the other fights

Hmmm... Thanks for the report!

Gonna focus on fixing bugs and removing things that was forgotten to remove! Like the only being able to talk to a person 1 a day thing, and the drunkard fight. Gonna rework them and it be something you choose to do during the day instead of in your dreams. Thanks for the report!

Thanks for the report and the reason as to why. Gonna end up taking it out as I want fights to be something you encounter and change them up a bit. Which the original idea was to have them as dreams you had, so old idea just not being removed.

No problem glad to help out with a simple bug report where i can.  So is the current build contained to just the tavern?  The npcs in the inn are hinting that i should go places and from the other comments there seems to be much more content in the game but i cant seem to get the option to leave the tavern.  Have you made it so the less recent content isnt accessible in this build because they arent ready for how you've reworked the game?  Or is it a bug and i somehow keep softlocking myself in the inn xD

Since we're still building out the world the Public version of GameOver is limited to the tavern for now. Next month will see some new faces and locations. That said, Patrons can get early viewing privileges if you're interested, though Patreon is never required to play if you don't mind waiting a month.

ooooh okay ya that makes sense, i cant be a patron atm but thanks for answering my questions and i'll check out the next public build :3

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Can you post a cheat sheet or guide to go to all ending? I like this game, but constantly replaying the game just to search the ending i want (and failed) really annoying tbh.

I won't stop people from doing so, but I honestly don't like doing so and would quickly abandon that. Things are mainly if you're grabbed or not, and which stat you lose first. With spamming 1 of the 3 usually making you lose the most of 1 stat.

There are fights like the minotuar which is timed if you just lose a stat too much you'll get a gameover before the final one, and it's a fight of managing your stats till the turn limit ends.

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how do i get the guardian game over scene? the cockvore one

Lust not grabbed, stam not grabbed gives you merging.

For the noble, it is possible for the heart stat to go into the negatives without triggering an ending. Is this intentional?

No, this is not intentional. I am currently not able to reproduce this issue. Are you playing the web version, Android version, or one of the Win/macOS/Linux versions?

I'm on the windows version, I got there by spamming "break eyesight" and "pull up".

i am using iPad Pro just to let you know and this happened. Here’s the image.

Thanks for the report! Unfortunately, as you can see in the image it's currently a known issue with Webkit, specific to Apple. As such there's not much that anyone can do until they patch the issue on their side.

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The Rival is hot !

UwU

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I like the concept, and some good writing for various route endings! Art is very solid as well, definitely interested to see where you take this :9

Android download can't be opened. Not sure why as the message doesn't say anything other than "cannot open file."

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Hmmm, is there any way you can reply or send me screenshots of how you attempted to download and install? If you wish to message them to me directly or are unable to reply with images you can contact me in the Discord Server or email me.

I just tried to download the application from here on my phone. Once I hit download on the android version it just popped up "cannot open file."

Have you had luck with other Android apps on Itch?

Yes I have had problems with any other than this one

is it only imp and fiend?

Till next update.

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Try not to overwork yourself.

its pretty good, didn't encounter any bugs while playing, admittedly I found it a little boring but thats probably just due to the lack of routes currently.

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Game still crashes on android! D:

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 548, in execute_show_screen

Exception: Screen playerStats is not known.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "fiend.rpyc", line 86, in script

  File "renpy/ast.py", line 2010, in execute

  File "renpy/ast.py", line 1998, in call

  File "renpy/statements.py", line 278, in call

  File "renpy/common/000statements.rpy", line 548, in execute_show_screen

  File "renpy/display\screen.py", line 1115, in show_screen

Exception: Screen playerStats is not known.

[/code]

Thanks for the report! I’ll look into it asap.

I've uploaded a new version. Please update and try again. If you're still having trouble please contact me directly at blackcat@blackcatstudiosdev.com or via DM through Azul's Discord: https://discord.gg/UbRKWrN7VE

I do not have a physical Android device to test with and the emulator isn't having any issues displaying content.

If you contact me, please include info such as your device (Pixel 4, Galaxy S#, etc) and OS version so that I can replicate the issue as closely as possible.

Thanks and have fun!

The art is pretty cool. I wish there was more though, for each different ending. And maybe a "good" endings too. I'd recommend to set some ultimate goal for player, such as survive the encounter, and only then the next one will appear.

While great feedback, that sorta defeats the whole purpose of the game. The entire point is to lose. It is not possible to win, ever.

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Well... I did not mean winning by killing monsters. How about winning by submitting at the right time or in the right way? So, the monster has his way with you, but deside to spare you and you continue to the next one? This could even include some MC progression (or maybe, better say sexual depraviation)) from each encounter. That way with each new level the MC can satisfy the harder enemy. And if you put them all in the same location, the playe will have to find the right enemy for their level in order to progress. Or they can always go to the toughest one and see his bad ending))

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That certainly sounds like an interesting idea, I'd definitely love to see how the MC's relationship could build up with all the other NPC's if there was more leeway with the options they have presented to them with each encounter they might face based on every single race(s)/species/ monster(s) that might exist in their world, which depending on how the interaction went between the two of them either after they tried to talk them down or beat them in battle every opponent the MC comes across might maybe somehow start to develop a feeling toward the MC allowing a connection to form which in turn helps the other to become the MC's lover or just a friendly ally and/or whatever other kind of scenario that could happen between the two afterwards as this VN game progresses later on during whenever the creator has the time available to do that for this and their other projects as well.

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Great start! hope you continue! 

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